Self-organizing LLM-based multi-agent systems dynamically select agents and organize communication graphs for each query. While this adaptivity improves flexibility, it also creates a control-plane attack surface: a malicious agent may exploit this selection and organization process to preserve future access and influence over later tasks. We formulate the attacker as a reputation-aware Trojan agent that chooses when to behave constructively and when to disrupt the task. Under full reputation access, we prove the optimality of a threshold-based attack policy and show why persistent attacks require a survivability constraint. We then propose WEREWOLF, a primal-dual reinforcement learning attacker that learns attack timing under hidden reputation by maximizing task disruption subject to control-plane access loss. Across four self-organizing systems and three benchmarks, it reduces average accuracy from 72.3% to 25.8% with an 86.3% attack success rate, and retains control-plane exposure comparable to that of honest agents.
One Rounding Fits All: Memory-Efficient Approximation Algorithms for Partition-Constrained Influence Maximization
Qixin Zhang*, Qirun Zeng*, Hui Lu, Pingchuan Ma, Jinhang Zuo, Renqiang Luo, Yi Yu, Dacheng Tao
In Proceedings of the 32nd ACM SIGKDD Conference on Knowledge Discovery and Data Mining
Influence Maximization (IM) problem aims to strategically identify a single set of influential individuals who can influence as many users as possible. It was first introduced in the context of viral marketing, where a company pays a small number of influencers to promote a product or service. Nevertheless, with the proliferation of modern social media platforms such as TikTok, real-world viral marketing scenarios have grown increasingly complex, generally requiring multiple sets of users to participate. To handle these scenarios, Huang et al. recently formulated these problems as a general partition-constrained IM problem (IM-PC) and simultaneously proposed a tight (1-1/e-ε)-approximation RAMP algorithm for IM-PC. Despite its strong theoretical guarantee, RAMP is often hindered by its prohibitive memory overhead, as it must maintain 1/ε intermediate subsets during rounding, and sample inefficiency caused by requiring an additional RR set collection exclusively for solution evaluation. To overcome these limitations, we propose RBwA, a memory-efficient and sample-efficient progressive sampling algorithm for IM-PC. At its core, we utilize rademacher average from statistical learning theory to directly estimate solution quality, thereby eliminating the need for additional validation sets and simultaneously reducing the number of rounding invocations to a single call. Furthermore, we also devise a memory-efficient rounding scheme called BwARound for coverage maximization subroutines, which only requires storing one fractional vector and takes maximal feasible steps rather than tiny ε-increments, thus yielding significant improvements in both space complexity and iteration count over the rounding component AMPRound of RAMP. Finally, extensive experiments on large-scale social networks demonstrate the effectiveness of our proposed RBwA and BwARound.
Fusing Reward and Dueling Feedback in Stochastic Bandits
Xuchuang Wang, Qirun Zeng, Jinhang Zuo, Xutong Liu, Mohammad Hajiesmaili, John C. S. Lui, Adam Wierman
In Proceedings of the 42nd International Conference on Machine Learning
This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.
Preprints
Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback
We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio–based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish δ-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.
Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection
Qirun Zeng, Eric He, Richard Hoffmann, Xuchuang Wang, Jinhang Zuo
Adversarial attacks on stochastic bandits have traditionally relied on some unrealistic assumptions, such as per-round reward manipulation and unbounded perturbations, limiting their relevance to real-world systems. We propose a more practical threat model, Fake Data Injection, which reflects realistic adversarial constraints: the attacker can inject only a limited number of bounded fake feedback samples into the learner’s history, simulating legitimate interactions. We design effective attack strategies under this model, explicitly addressing both magnitude constraints (on reward values) and temporal constraints (on when and how often data can be injected). Our theoretical analysis shows that these attacks can mislead a class of bandit algorithms into selecting a target arm in nearly all rounds while incurring only sublinear attack cost. Experiments on synthetic and real-world datasets validate the effectiveness of our strategies, revealing vulnerabilities in stochastic bandit algorithms under practical adversarial scenarios.